As part of the Springboard UX Design course, I took on the full UX process and developed an app with which digital nomads could find a mid-term homestay all over the world specifically suited to their needs.
Loneliness and disconnectedness is a problem among many remote workers and especially digital nomads - remote workers who choose to travel while working online - find it difficult to make deeper connections.
I developed the app philoxenía that helps digital nomads to find mid-term accommodation with a local host. The app would not only provide them with a stable work environment but their daily contact with their hosts could also open the door to a social life that is rooted in the local culture.
The Global Workplace Analytics Report defines “remote workers” as non-self-employed people who principally work from home at least half-time.
Remote work is becoming increasingly common in many countries around the world. The remote workforce in the U.S. has grown by 159% between 2005 and 2017, and 55% of hiring managers agree that remote work is becoming more common as compared to three years ago. These numbers don’t even include freelancers, entrepreneurs or business owners.
Remote work brings about various benefits:
However, working remotely also has its own set of challenges.
As Buffer’s State of Remote Work 2020 report ascertains, the two main struggles of remote workers are:
Even though loneliness has been labeled a "global epidemic" in general, it also has real implications for businesses and has a negative effect on productivity. Because I’ve been working remotely myself for the past 5 years, I was really curious to explore this issue further.
A crucial activity that brings colleagues together in a regular office setting is the lunch break. For remote workers, an opportunity to network and bond is lost and a study by the Oxford Economics and the National Centre for Social Research has even shown that eating alone “is more strongly associated with unhappiness than any single factor other than having a mental illness.”
Because my initial idea was to develop a solution that would help remote workers connect over food, I researched the following questions in my primary research:
To explore the findings from my desk research, I conducted a survey with 83 participants. I recruited the participants using various social media platforms which resulted in a wide-ranging variety of participants: freelancers, employees and entrepreneurs.
I also wanted to find out if homeworkers struggled more with loneliness than digital nomads. I deliberately avoided the term “digital nomad” in my survey since it might not be a label that everyone identifies with, so that’s why I asked about the participants’ travel habits.
These numbers quantified the problem of loneliness among my participants (traveling or not) but they didn’t tell me anything about the context and why they felt lonely or disconnected.
I conducted interviews with eight participants who were working remotely at least four days a week. Five of the participants were full-time employees while three were working as freelancers in various fields and six of the participants were traveling at least a few times a year while continuing to work. This broad range of interviewees allowed me to get insights into the unique challenges that each individual was facing.
All of them were at least occasionally experiencing loneliness or disconnectedness but interviewees were also struggling with working overtime. This is an issue that has also been stipulated in my secondary research: there is a correlation between working remotely and having a burnout and can be due to several factors:
"When I travel and work remote, I don't feel as disconnected."
vs.
"To be honest. I have decided not to travel for a while, it tired me out a lot and stressed me out. Because I was working so much, I wasn't really enjoying the trip."
The interviewees who were traveling had mixed feelings about their work-life balance. Traveling seemed to ease feelings of loneliness for some while it brought more stress for others. Those who were working a lot and traveling at a fast pace, found it especially difficult to enjoy their travel experiences. The individually divided responses indicated that there was definitely room for improving individual travel experiences.
An affinity map allowed me to bring all these different insights together in a structured manner. It also highlighted the importance of having a social network. As one interviewee said: "Knowing people in the place or knowing how to live a social life - that impacts a lot the experience you have when you work remotely [...] because you spend the whole day alone." Most survey participants had come up with strategies to meet new people (e.g. through sites like Facebook or Meetup, parties, coffee shops and common interests). However, during the interviews, people pointed out that those connections usually didn’t develop into deep, long-lasting connections and friendships.
Obviously, I only touched the tip of the iceberg during my interviews and many questions were left unanswered:
I also saw two types of personas emerge from the interviews:
The possibility to have lunch together with other remote workers seemed appealing to some interviewees but some also noted that such an app shouldn’t only be tailored to remote workers. It became clear to me that eating alone was only a small contributing factor to the feelings of loneliness for remote workers and that it would be difficult to develop an app that would target all remote workers since there are different types with different needs.
That's why I decided to narrow my target audience down and focus on one persona only - digital nomads like Josephine.
I reviewed the results of my research, wrote down various ideas and went through several ideation exercises. I noticed during my research that many people didn’t have problems meeting fellow remote workers but actually rather struggled with building real connections. Especially when you’re traveling alone and meeting fellow travelers, connections are fleeting and temporary so I wanted to develop something that would provide a stable (work) environment and stimulate more profound connections.
The mixed feelings about traveling experiences were not only related to fleeting connections but also to accommodation:
By using the mash-up method, an IDEO ideation technique, I came up with the idea of offering digital nomads a possibility to stay with local families while traveling - similar in a way to au pair host families.
Au pair families provide the traveler with a more profound connection with the local culture but the concept isn’t there to receive digital nomads or remote workers specifically. I decided to pivot from my initial idea because this app provided me with a very clear target audience and would try to solve a more tangible problem than loneliness among remote workers in general.
A competitive analysis revealed that even though there are several platforms offering homestays, none of them target remote workers in particular.
Airbnb could be the main competitor but:
Before I could start to develop this solution further, I needed to visualize what kind of experience a digital nomad like Josephine has when traveling to a new country right now and what her ideal trip should look like.
View the full journey map here.
Creating a customer journey map and mapping the current and future state helped me in various ways:
Afterwards, I used user stories to identify the functional needs of my product and decided which tasks would be included in my MVP. Writing down the user stories already confronted me with probably the biggest design challenge of this project: While so far I had been focusing on digital nomads - the guests - I would also need to consider the needs and requirements of the hosts. This also posed a challenge because these are not only different personas but also two types of users with very distinct user flows and I needed to figure out how they would get to interact with each other.
Through sketching, I worked through various possible solutions for the different user flows of guests and hosts:
I also needed to consider that several interviewees pointed out that they preferred to explore an app before registering: “I hate having to fill out forms before I can see what's in the app. If I can download the app, open it, and I already get some value out of it I’m 100 times more likely to then - when I need to - sign up.”
After several iterations, I decided that all users would be able to explore the app without creating an account in order to offer as much value and flexibility as possible. Only after registering they would need to decide whether they would want to create a profile as a host or as a guest. Designing the process of profile creation was also a challenge - how extensive should the host listings be and what do hosts want to know from their guests?
In order to test my initial assumptions, I conducted a guerilla usability test in a coffee shop. I gave a low-fidelity prototype to five different users and asked them to complete the sign-up process, fill in their profile (either as a guest or a host) and make a booking.
In general, the participants found the app easy to navigate. However, there were some minor usability issues which in hindsight were mainly related to two of Jacob Nielsen’s usability heuristics: #1: Visibility of system status and #3: User control and freedom:
Luckily, most of these issues were quite easy to resolve. I decided to focus mostly on boosting feelings of safety and welcomeness:
To appeal to my tech-savvy audience of millenials, I wanted to achieve an overall minimalist, slick and modern look. However, here again, I was confronted with the problem that I was designing for two types of users: What appeals to digital nomads like Josephine might not appeal to hosts like Nuur.
Granted, so far I had been mostly focusing on digital nomads. Obviously, my research had started with how to solve loneliness among remote workers but from a business perspective, the digital nomads-guests are also the clients of our product as they have to pay the additional booking fee.
I already took into account that the bigger process of setting up a sufficient amount of hosts came with a whole set of problems that I wouldn't be able to resolve within the skope of this capstone project:
For this reason, I decided to focus on the guests first when it came to the first round of remote moderated usability testing with two participants as potential guests via various digital nomad groups.
Because I also wanted to gain more insight into the expectations and motivations of hosts and verify the assumptions that my first host persona was based on, I also recruited two other participants as potential hosts via Couchsurfing and among acquaintances and relatives.
The goal in both cases was to identify the strengths and weaknesses of the respective onboarding and booking process.
As expected, I noticed many major and minor issues and inconsistencies that needed to be addressed which were mostly related to getting guests and hosts to complete the signup process.
Most prominently, the user flow for guests was different than expected:
Therefore, I needed to enable the option to search for a location without registering and redirect to the signup page when the user tried to request a stay.
On a positive note, guests found the app intuitive and really liked the look of the app, which justified my UI design decisions: “I like the color scheme. It's a very pleasing color. And it's not blue because I know a lot of travel apps are blue, because it's linked to travel (like subconsciously) but I actually find this very calming and pleasing to the eye.”
When it came to providing or receiving information, there were issues for both users that were solvable:
In the second iteration of my high-fidelity prototype, I implemented various changes to offer as much value as possible to both users (guests and hosts) and reflect the real user flow.
For guests and hosts:
For guests:
For hosts:
It struck me that some users mostly commented on the information of the listing itself and I wanted to make sure that the user experience would not be negatively influenced by small inconsistencies or exemplary listings that didn’t provide enough information so I made the app as consistent and extensive as possible.
It seemed that my attention to detail had paid off during the second round of remote usability testing. This time, the feedback from the three guests was very positive:
“It looks like a lovely, lovely app. I know there's a little, a very little bit of fine tuning, but it looks so lovely [...] I think you have done a fabulous job.”
This fine tuning mainly involved tweaking some minor details: e.g. users were mentioning that the location of a home should be stated again on the listing, they wanted to know the demographics of people who left a reference and a few options for amenities and facilities were missing.
The usability test for the two hosts that I had recruited also went smoother than the first time but there were still some unclarities. The altered user flow definitely helped but the app would actually benefit from having 2-3 onboarding screens that explain the concept and value proposition of the app to hosts.
However, these screens would need to be shown after the users have decided to sign up as hosts in order not to confuse guests. My estimation is that making the value proposition of the app clear to hosts is also something that should happen before hosts download the app, namely in marketing and recruitment efforts.
This project was a massive undertaking with many challenges and considerations.
Generally speaking, I was struck by how many people felt lonely. Loneliness and remote working isn’t necessarily causally linked, I believe that it’s rather just a symptom of the way that our society is socio-economically organized.
I do hope and think that such an app might alleviate certain feelings of disconnection for people who are travelling and working - which presumably will become even more common in the next decade - but there’s no doubt in my mind that it will take a more systematic change in order for us to feel more connected with one another.